package game.game.network.server;

import entity.GameEntity;
import entity.map.IFieldMapEntity;
import game.engine.network.server.IModelServer;

public interface IGameServerModel extends IModelServer
{
	public void addObjEntity( Integer pId , GameEntity pObjEntity );

	public GameEntity getObjEntity( Integer pIdPerso );

	public void setMap( IFieldMapEntity pMap );

	public IFieldMapEntity getMap();
}
